For commissions, please contact
Frank Sturges:
P: 740 369 9702
F: 740 369 0547
frank@sturgesreps.com
www.sturgesreps.com

For questions and comments contact Ryan Peltier at: peltier.r@gmail.com
or by phone at: 1 (612) 916 9617

ALL IMAGES © RYAN PELTIER 2020
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RYAN PELTIER:

 is an artist and illustrator based in Minneapolis Minnesota. He makes Illustrations for excellent publications and has taught at many Colleges around Minneapolis and Saint Paul. His work has been recognized by Adobe, American Illustration, Society of Illustration Los Angeles, 3x3 and Print Magazine.

CLIENTS INCLUDE: 
The New York Times, The New Yorker, Apple, The Wall Street Journal, TIME Magazine, WIRED Magazine, The Village Voice, Esquire Magazine, The Believer, Fast Company, PLANSPONSOR, Laika Animation (Character designs on Box Trolls, Two Strings), NYC MTA, Pentagram,  Educause, Stanford University,  The Johns Hopkins Health Review and others.



ON PROTEST ART, ETC:
Lately I have been asked by several different publications to take part in political or "protest art" events. I have never actually considered myself a Protest Artist, but it has caused me to consider the idea. The real reason I make images like the Space Station series is to give myself an imaginary world to live in, where things make sense...because they don't always seem to in the real world. For more on this go to http://www.itsnicethat.com/articles/ryan-peltier-illustration-110717


I hope that my approach to illustration can naturally promote Science and hopefully can help inspire empathetic, yet logical solutions to the problems we are facing. My work has also been influenced lately by the Constructivist and Bauhaus movements, both of which were taking on the issues of their own times.  Many of the articles I am asked to Illustrate are written by like minded people, which is  very helpful. In my opinion, printed Illustration (along with the web) is the best way to get this work out in the world. My influences are many, from the elegant, classic design of the 60's designers like Rand, Eksell and Alvin Lustig. Other influences are the old New Yorker Illustrations by people like Saul Steinburgh and Bass. It is possible that I am just obsessed with the brightness and texture of old paper. I love David Hock­ney and his strange design sense and of course, I will always love Edward Gorey for the sense of humor and the strange, dark worlds he con­jures up.​​​​​​​



PRESS:

http://www.itsnicethat.com/articles/ryan-peltier-illustration-110717
http://www.itsnicethat.com/articles/ryan-peltier-space-station-110216
http://www.laboiteverte.fr/station-spatiale/
http://beautifuldecay.com/2011/08/09/ryan-peltier-2/
http://beautifuldecay.com/2010/08/12/ryan-peltier/
https://www.pinterest.com/chaoregina/ryan-peltier/
http://www.mutantspace.com/ryan-peltier-illustrations/

FROM YUCA MAGAZINE,  written by LINA RINCON:

Ryan Peltier was born in Minneapolis in 1977. When he was 22 he went on a journey that took him from Key West to Tokyo and Seoul, and then to New York before going back home to Minneapolis, where he currently lives. Along these years he studied cooking and worked as a chef, then studied Art History and Liberal Arts, an that’s when he decided to transfer to Minneapolis College of Art and Design, and started exploring Art and Illustration as a career path.

Ryan works with digital media, that provides him with tools with which he can instantly record every character, every fictitious world he imagines. Publications such as The New York Times, Esquire, The New Yorker, The Stanford Business Review, and Plansponsor commission him to illustrate their articles. He enjoys “solving the puzzle of an article in a visual way” because this allows him to address issues that he cares about, often sneaking in his feelings about the future, or digital technology. Based on his deep understanding of the power of symbols and visual imagery, he seeks to confront concrete issues through images that entice reflection upon broader or underlying truths.  

Space Station

In his personal project Space Stations, Ryan creates scenarios with places, people, and aliens that convey a hopeful version of the future. He recreates worlds in which things work properly, people live in fluent coexistence and aliens are friendly visitors.
With the series he intends to make a prediction of the future that is not dour like many, that doesn’t feel like someone’s warning you not to go there.